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- Welcome to Ansi-Animator!
- by
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- Eric Green and Eric Leitner
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- (C) Copyright 1986 by Eric Leitner
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- Ansi-Animator Version 1.2 Page 2
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- Ansi-Animator is a unique new program which allows the use
- of animation in batch files and bulletin board menus. It
- simplifies the often tedious process of ansi animation by
- eliminating the need to manual enter ansi codes. We hope you
- enjoy using Ansi-Animator.
- You are encouraged to use Ansi-Animator and distribute it
- freely as long as the following conditions are met:
- 1. You do not distribute Ansi-Animator in a modified form.
- 2. You do not modify the documentation.
- 3. You distribute both the Ansi-Animator program and
- documentation together.
- 4. You DO NOT charge any amount for distributing the Ansi-
- Animator program or documentation.
-
- If you find Ansi-Animator to be useful, a small contribution
- of $10 would be greatly appreciated and will insure further
- updates and improvements of the program. Please send
- contributions to:
- Eric Leitner
- P. O. Box 551
- Coram, NY 11727
- Please make checks payable to Eric Leitner.
-
- One further note, if you do not send in a contribution, your
- conscience probably will not haunt you but mine will. In any
- case enjoy the program and pass it along!
-
- Now onto the good stuff!!
- =========================
-
- Ansi-Animator is an easy to use program which is mainly self
- explanatory. The following describes some of the finer points of
- the program as well as the major functions.
-
- ALT H
- =========
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- Pressing the [H] key while holding down the ALT key will
- bring up Ansi-Animator's on-line help menu. This menu briefly
- describes the functions available in Ansi-Animator.
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- ALT B
- =========
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- Allows you to switch between blinking and non-blinking
- characters. This will only affect characters typed after
- ALT B is pressed. The current colors are retained as well.
- This is a toggle, pressing it again will switch back and forth
- between blinking and non-blinking characters.
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- Ansi-Animator Version 1.2 Page 3
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- ALT R
- =========
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- Re-displays all previously entered screen(s) and returns to
- last cursor position. This is handy if you want to see how your
- finished screen will look.
-
- ALT C
- =========
-
- Displays a chart of all available colors and allows you to
- change the current color. This function also lets you choose
- whether you want the characters to blink (can be changed with
- ALT B). Hitting anything other than 'Y' at the 'Do you want
- characters to blink?' prompt will default to non-blinking
- characters.
-
- ALT A
- =========
-
- Switches the characters represented by the [F] keys between
- the 9 available sets. This does not clear the screen and is a
- quick way to switch between ASCII characters.
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- ALT P
- =========
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- A toggle which picks up or puts down the 'pen'. This
- function is very useful when you want to move around the screen.
- Instead of sending Ansi codes for each space moved, it is
- suggested that you pick the pen up with this toggle, move to the
- location you want to enter characters, then put the pen down.
- You will find that this speeds up screens considerably. A
- further note, if you hit a key other than the cursor keys, the
- pen will automatically be put down and the character you entered
- will be written to the screen.
-
- ALT T
- =========
-
- This is a VERY useful function which allows you to enter up
- to 79 characters of text that is automatically centered. You
- must hit [RETURN] to exit this function, or if 79 characters are
- entered it will automatically end. Before hitting ALT T you
- should place the cursor on the line you want the text to be
- centered on. Cursor movement is not available in this mode.
- This will not clear the entire line, rather, it will only
- overwrite characters that are under the characters you enter.
- You cannot change colors in this mode.
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- Ansi-Animator Version 1.2 Page 4
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- ALT W
- =========
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- This is another unique function which is comparable to a
- macro key. By pressing it, a whirling star will appear at the
- cursor position. More macros such as this will be added in the
- future.
-
- ALT D
- =========
-
- Displays ASCII character chart and allows you to change the
- current symbol set associated with the [F] keys.
-
- ALT S
- ==========
-
- Saves all current screen(s) in memory to disk. This
- function allows you to specify a path other than the current one
- to save the file to. Ex. (Drive\path\filename). Warning, this
- will overwrite an existing file without warning you, use
- carefully. To exit the save procedure without saving the file,
- hit [ESC]. When saving a file to disk, Ansi-Animator places a
- clear screen at the begining of the file and resets all colors to
- white on black at the end, it also places the cursor on line 23
- column 1.
-
- [ESC]
- =====
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- Asks you if you want to end Ansi-Animator, does not save
- current screen so you should save it first if you want to keep
- it.
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- [HOME]
- ======
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- Issues a clear screen, retains previous screens. The screen
- will be cleared in the current background color, so if you want
- it to be cleared in black, you should change the background color
- first using ALT C.
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- [CTRL][HOME]
- ============
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- Clears the screen, erases all previously entered work. For
- starting over if you mess up.
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- Ansi-Animator Version 1.2 Page 5
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- [END]
- =====
-
- Non-destructively moves the cursor back 2 spaces. This
- function is ideal for drawing frames backwards. You should use
- this instead of hitting the backspace key when you want to move
- back 2 spaces.
-
- [PGUP]
- ======
-
- Non-destructively moves the cursor up 1 line and back 1
- column. Again, this is very useful for drawing frames quickly.
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- [PGDN]
- ======
-
- Non-destructively moves the cursor down 1 line and back 1
- column. This along with the previous 2 commands will allow you
- to draw frames for your menus with tremendous speed.
-
- Well, that's all you have to know to master Ansi-Animator
- and give your menus a unique difference. Now I'd just like to
- glance over some general information. Ansi-Animator allows
- screens 22 lines long and 79 columns wide. Ansi-Animator has
- been tested and runs fine in DoubleDOS and Desqview for you
- multitaskers out there.
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- For the latest information and version of Ansi-Animator,
- give the Elco Base PCBoard a call at (516) 473-5438 1200/2400
- baud. We plan on updating and improving Ansi-Animator
- constantly, your contribution of $10 will insure our continued
- development of the program and will be greatly appreciated. I
- know you've seen this a thousand times but please send in your
- donations so we can continue to support this and other useful
- utilities. If you design a screen you are proud of, give the BBS
- a call and upload it, we are planning a contest of all uploaded
- screens so send your best one today!
-
- Future plans for Ansi-Animator include user definable macro
- keys, additional predefined macros for quick animation, editing
- of existing screens and many other features. If you have any
- ideas you would like us to implement in Ansi-Animator let us
- know!
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